How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica Anthony Wint [rLszmxPxCZw]

Tag: #Anthony Wint, #kent hughes, #reds vs cubs, #daniel caesar

Today on War Stories, Ars Technica is joined by Diablo jose mourinho lead programmer David Brevik to break down the genesis and development of a PC hack & slash masterpiece. Unbeknownst to some, the original concept for Diablo called for a traditional, turn-based RPG - a genre Brevik came of age with and was heavily influenced by. However, following a fateful vote by show of hands at the Blizzard North offices, Diablo became something new entirely and an initially reluctant David Brevik was on the cusp of creating the first entry in a legendary action role-playing series.

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How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica