Super Monkey Ball: Banana Rumble - World 5 EX - Stone Valley EX Toby Mccain-mitchell Whip Ban [SKUbpo1tjJZ]

Tag: #Toby Mccain-mitchell Whip Ban, #qeshm island, #ducks vs golden knights, #asiago

AiAi talks about the beautiful sunsets at Stone Valley, but when night falls, more stages become available, and these are far, far harder than the ones you see when first visiting Stone Valley. Again, theres no story here, no conflict with the Gala Family or Easel to deal with, but these stags may be closer to the Super Monkey Ball that you remember.

The background details, including the stone monkeys who live in the area and encouraging you to clear the stages, are still as enormous as ever.

The character I use is Meemee again. No princess diana reason for that, just that I wanted to use every customizable character twice, which, if things go as I remember, will include all of them except for Baby (no offense to fans of Baby, and I have nothing against him either, just that I couldnt figure a useful cyberpunk 2077 place for him, and there are a lot of videos on YouTube already using Baby).

00:00 - 5 EX-01 Switch Seesaw

00:28 - 5 EX-02 Cyclone

01:58 - 5 EX-03 Joint Roads

03:29 - 5 EX-04 Turtle Shells

04:45 - 5 EX-05 Push-Bar Street

06:45 - 5 EX-06 Big Spinners

07:31 - 5 EX-07 Spinning Zones

09:58 - 5 EX-08 Whiplash

11:01 - 5 EX-09 Donut Holes

11:44 - 5 EX-10 Scary Road

The incline in 5 EX-02, Cyclone, slants leftward, which is hard to see when youre approach it. I fell off due to that.

The challenge in 5 EX-04, Turtle Shells, is how to gain and keep the height necessary to reach the goal. The platforms themselves are flat and huge, so falling off isnt as big a danger as running out of time.

5 EX-05, Push-Bar Street, is a sequel to 5-05, Push-Bar Road (and is even in the same location among the EX stages as in the regular story stages). This time, there is no ground below to catch you, and the push-bars come from both sides, the second part has turns, and the third part moves back and forth.

For 5 EX-06, Big Spinners, my initial approach was to Spin Dash and bounce off the lip on the starting platform to fly straight arooj shah for the goal, but it wasnt working, so I just played this normally.

The length of 5 EX-07, Spinning Zones, as well as the curved narrow paths and the spinning bars dictating how fast you can travel along them, makes this one of the harder stages in this set for me.

5 EX-08, Whiplash, is considered one of the hardest stages in the entire game, but I didnt find it so hard. What you need is patience, and you can scoot by even the fastest moving obstacles at the end by picking a side (left or right) and proceeding block by block.

5 EX-10, Scary Road, is also considered one of the hardest stages, and this time, I agree. It takes the form of a rickety wooden bridge with most of its planks gone, and the difficulty lies not just in the narrow planks, but the gaps between them getting the ball stuck and that it curbes downwards toward the middle, so its not perpendicular with gravity. I found the best solution is just to fling yourself with Spin Dashes over the gaps.