Ars Nouveau Base Defense Guide 1.21.1 [25C1v58UKee]

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In this video I explain how magical base defense works in Ars Nouveau and Ars Elemental, using Flarecannons, Flashjacks, and Weald Walkers.

These magical creatures can defend an area for you by attacking jaylin williams hostile mobs, patrolling assigned locations, controlling turrets, and marking targets. Flarecannons act like fire sentries, Flashjacks work as scouts and turret controllers, and Weald Walkers are powerful living Archwood defenders with different spells depending on their type.

Timestamps:

Intro: 0:00

How to get each creature: 0:25

Flarecannons explained: 1:21

Flashjacks explained: 2:43

Weald Walkers explained: 4:30

How they work together: 5:44

Weaknesses and friendly fire: 5:59

use cases: 6:51

Battle testing: 7:22

Testing verdict: 9:37

Outro: 9:47

In this video:

How to get Flarecannons, Flashjacks, and Weald Walkers

How to assign home positions with the Dominion Wand

How Flarecannons defend an area with magical fire

tom kean jr absences How Flashjacks control turrets and mark targets

How Weald Walkers attack enemies with different spells

How the different defense creatures work together

How to use them for base defense, raids, and mob grinder setups

Important downsides like friendly fire and bad pathing

Flarecannons, Flashjacks, and Weald Walkers can be really andrs gimnez useful for defending a base, but they are not perfect. They can hit each other, wander into bad positions, and some stronger defenders can accidentally damage your own setup if you are not careful.

This guide was recorded in Minecraft 1.21.1 with Ars Nouveau, Ars Elemental, Ars Additions, Not Enough Glyphs, and Ars NumericHUD.

#ArsNouveau #ArsElemental #MinecraftMods